Where is seri in aveyond 2
In truth, you only need to remember where the chicken is in order to gather its giant egg. The Sultan in Seri wont release his captive bride to be without it. The Giant chicken surfaces again in the orchard at Grimm's farm. What if the chicken doesn't show up in the orchid?
Did I do something wrong? Also can't get rope from girl in seri???? You need to know that you have to find a rope before you can buy it. So go find the giant chicken and try to climb down. You also need to have talked to the sultan and simini in the palace to get the quest to find something exotic. I'm not entirely sure about the chicken, but it is likely that it will only appear on the farm after you've found the egg and completed the exotic present quest.
Though the ice queen turned all rulers into ice, the king of Seri was saved because his vizier went in his place. Aveyond Wiki Explore. Recent blog posts Forum. Explore Wikis Community Central. Shadow Woods. Green Weed Plain. Graystones caves. Toadstump Marsh. Bogwood You will get a number of quests from this village. Talk to everyone, especially to Mimpsey Mara, the child actor; the people who will give you quests are:.
Candar Talk to everyone, here also you will get a number of quests. The people who will give you these quests are:. Check with Heptitus, and you will find she doesn't have one, so you need to obtain one for her.
Talk with some of the Bogwood folk, and you will hear about a famous child actor, who is only allowed to act because she gets good grades. However Gretel, in the northeast region of Bogwood, will claim Mimpsey Mara stole her report card!
Go to Mimpsey Mara's house above Heptitus' and look at the report card on the table. Then return and talk to Gretel. He will agree to tell Mimpsey Mara's mother that she stole her report card if you bring him some swamp slime. If you didn't get any on your way through, return now to Toadstump Marsh with Gavin in tow, and maybe pick up some spells for him from the merchant on your way , and bring some swamp slime back for the Professor fight the Swamp Slime monsters and some of them will drop some for you to pick up.
Save regularly if you choose to battle the Flying Toads. After giving the swamp slime to the Professor, return to Mimpsey Mara's house and talk to Gretel, the Professor, and Mimpsey's mother. You can get Mimpsey's actors' guild card to take back to Heptitus, who, true to her nature, will refuse to give the blessing and promptly leave.
Look through the house and you will find the blessing without her assistance. Return to Thais. Find her a frog in the north-east area of Toadstump Marsh and she will give you a softening cream in return. You can use that cream to save young Jack back in the Thais sewer. If you wish to have him in your party he is the only way you will be able to open blue chests , find him - in the Thais jail, and pay to have him released.
If you help her the wand is in Toadstump Marsh - go back almost to the entrance on the Thais side, then travel south as far as you can, and east again you get to witness a humorous little scene Gavin is so cheeky! As Uthar warned, you will not be able to follow the main road to Candar as it is being guarded by Shaenlir soldiers. Instead, follow the road northeast until it disappears between the trees, but instead of going east, continue north away from the path.
Climb steps in the cliff and head directly west to another set of steps going down. Continue in the only direction available to you, stop by the Magic Express to activate it on the way, and when you reach the road again follow it north, bypassing the soldiers. There is more exploring to be done here if you feel up to the challenge, including a visit to Grimm's Farm, where you can complete a side quest later in the game and even buy the farm!
You may see a lovely golden sphere that slips out of your hands when you reach for it. This is the Phoenix Sphere, the ultimate shield for Iya, which allows her to learn her most powerful spells.
It is guarded by karma, and unless you have 10 karma points, you will not be able to obtain it. At the moment you will have 5 karma points at the most, so remember where this is, and come back later. For now, continue on into Candar. Once again, walk around and talk to people. There are a number of side quests you can pick up here. You can buy Iya a golden ring if you would like to increase the attraction between her and Ean. In a house in the northwest of Candar you will meet a young maid named Emma, who is weary of her duties and wishes to go to the School of War and Magic in Thais and become a sword mistress.
If you pay for her schooling, she will be able to join you on your quest when you are ready to leave the mainland. Note that Rye is the one who shows the most interest in her ambitions She will give you a response to take back to him. Before you leave, go to the back of the castle and to the gardens.
Try the door in the back wall, then speak to the groundsman, Ulric. He will tell you it is a secret garden, but will not let you in. Speak to Annie, the woman in the garden, and you will learn that Ulric is partial to poetry, especially sonnets. Talk to Ulric again, and he says he will consider letting you see his secret garden if you can find him an amazing sonnet.
Once you have this quest and have completed your other business in Candar, return to Thais and deliver Princess Ella's letter to Uthar. She believes Beatrice, the other romance writer in Candar, has something to do with it.
Go to Beatrice's house, in the northeast corner of the city, and take note of a manuscript on one of the tables. After you leave Candar, return to find Beatrice out in public signing her newest book.
With her out of the house, you are free to go and collect Ivanna's manuscript. He needs a new toolkit, which you can pick up in your travels. If you speak to one of the people near his house, you will learn that the best gems come from across the sea, in a place called The Wildlands.
Save that thought away for later. For now, keep it in mind and check back on her each time you return to Candar. The letter from Princess Ella makes mention of a great weapon of power in the Land of the Lost, that can be used to defeat the Snow Queen. According to the maps, the Land of the Lost is located to the east of the mainland, and is home to a powerful empire, Eredar.
Uthar will send you on a mission to locate his agent, Rip, in Seri, who will be able to procure a ship. At this point Uthar will tell you to talk to his brother Nicolas who has talents that may be of use to you.
Nicolas is an optional party member, and you can find him in one of the castle rooms. Note though, Nicolas and Gavin refuse to travel together, neither one being able to stand the other. So you will need to choose who you want to take along. Gavin's skills dark magic are good for offence, and Nicolas' skills white magic are good for defense and healing.
You can swap them around at any time simply by returning to Thais to collect Nicolas, or to Bogwood to collect Gavin. The other one will return to their home and be available if you need them later. To go to Seri, return to Graystone Pass. Go into the cave near the waterfall and stream, and follow the cave up and to the left.
In the next cave, go down and to the left — through several groups of Cave Rats and Poison Snakes — and when you are out in the open, head east — it may look like the map ends but you will arrive back on the world map, with the Seri Desert and Seri in view. In Seri Desert, follow the path and try to avoid any encounters, stopping to activate the Magic Express as you near Seri. You can come back later and explore, after upgrading your equipment.
In the south of Seri, there will be a Mage guild which Iya can join if she hasn't already become a Chaos Mage , as well as a tavern, where Uthar's agent Rip whose real name is Ava One Eye can be found. She will tell you to meet her in a cove south of the city.
Find the Seri Markets and buy better weapons and equipment before venturing into the desert again. At this point you can explore the desert a little more save often and have LOTS of restoratives — these guys are TOUGH but you're well rewarded if you can live through the ordeal.
You will find a hermit's cave in the northeast. Inside is an old woman looking for salamander eggs. If you bring her one from the salamander nesting ground in the south of the desert , you can come back later and see what hatches out. You may get a pet salamander for Grimm's Farm, if you buy it before the trip back, or you may be lucky enough to buy some gold salamander armor from her. Find Ava Rip in a cave in the southeast of the desert, and she will request an anchor, sails and a stick of dynamite for the ship she is repairing.
The anchor can be found in a chest directly south of the cave, the dynamite in a chest in the building next to the Seri inn, and the sails can be purchased from the markets — whether you choose imperial or pirate sails is irrelevant to the plot. While you're back in Seri, look around the city a little more. In the Palace, the Sultan will be making plans to marry Simini.
However, she loves another, and will ask you to persuade the Sultan to call off the wedding. He will agree to let her go if you can find him something more exotic — an unusual gift. For now, buy a rope from the market, collect what you need for the ship and go back to Ava. Getting to places will be easier on ship than on foot, and there is a lot of traveling to be done now. These can be exchanged later for an animal to keep on Grimm's Farm AV1 fans, there's no climbing of beanstalks this time around.
When the ship is ready, have Ava join your party. After all, there won't be much more to explore unless you have a ship and its captain. Back on the world map, climb into the boat face it and click on it or press the space or enter keys , and following Uthar's instruction, look for an island to the east of the mainland — the Land of the Lost.
You can land your boat anywhere you see an accessible piece of land. On the Land of the Lost, this is at the south-most point. You will find the only way in is via a sheer cliff — there is nowhere else to land on the island. It will be necessary to return to Uthar and see if he has more information. So climb back into the boat and sail back to the mainland, disembarking as close to the open area east of Thais as possible. While you are in this area, you can return to Graystone Pass to find the giant chicken has left her nest.
You can now return to Thais Castle and find Emma in the training room in the basement and she will offer to join your party. At this point you can also go back to Grimm's Farm and it will be for sale. This is an opportunity for you to start collecting animals for your farm - a cow and chickens from Ryva, possibly a salamander from Seri Desert, and others you will find along the way.
Buying Grimm's Farm is not required to finish the game, but is necessary if you seek the romantic ending. Talk to Uthar, and he will tell you to seek out Aveyond and the Oracle, whom his great-grandmother Rhen Pendragon wrote about, and who may be able to help you reach the Land of the Lost. Return to Seri and deliver the giant chicken egg to the Sultan, who will allow Simini to leave. Simini will give you a poem she wrote for her true love — an amazing sonnet.
You may recall the gardener in Candar Castle would be interested in this. Once you have Emma in the party, she can enroll in fighting tournaments in Seri Castle to earn bands that increase her agility. If she wins 5 rounds, she will be promoted to Sword Master and earn the respect and admiration of all those around her. Rounds are 45 minutes apart, so after each one you will need to go and find something else to do for 45 minutes a good opportunity to advance the plot and help Emma level up in the process - she will need it!
Make sure you save before each round, as Emma will not be allowed to advance if she loses to any of her opponents. Return to Candar and deliver the sonnet to Ulric, and he will give you entry to the secret garden, where you will find Ceri, the nymph of love.
While in Candar, you can also visit Lenora the dressmaker if you wish to pick up her side quest finding a bolt of silk. Back in your ship, you can stop off at Grimm's Farm between Candar and Thais. So THIS is where that giant chicken got to!
Fancy another transfigurine? With little in the way of direction, there are several islands remaining to be explored. Three are crucial to the game: One small one with a volcano; a second, larger one further south covered in forest; and a third, even larger one, closer to the mainland. You will actually have to go back and forth between the two larger of these islands to complete some quests and find the Oracle, so let's start with the one closest to the mainland which you will find is The Wildlands , and the northernmost forest cave just below Bogwood.
You will arrive in a small glen, empty apart from a sign, which you should read. This is the home of Serendipity, the nymph of luck, but she is missing. You will hear laughter coming from your backpack — in the magic mirror you will see the Snow Queen, aware of all your plans and keeping one step ahead of you.
She has hidden the remaining nymphs so that Iya may not receive their blessings! Ean will smash the mirror, ridding the party of the Snow Queen for now.
On the southern side of the island there is a small town that you can reach straight from the ship. Perhaps someone there can help you find Serendipity. In Verashema, you will find a man named Gulliver who collects magical artifacts and beasts, and a sad, quiet girl who will not speak to you. You will need to come back here later, so remember the house.
Buy equipment, weapons and restoratives from the general store and sleep at the inn if you need to, then head out into Shivendale Woods through the exit behind the store and fight the beasts there to level up, coming back to use the inn as you have the need.
In Shivendale Woods, you will find a Griffin in the southwest, which will provide another transfigurine for Ean, and jewel mines just above the entrance to the woods, where you can buy more spells and items, and pick up a jeweler's toolkit for Rothwell in Candar. In the northwest area you will find Serendipity, guarded by trolls. When you rescue her, she will tell you to meet her back in Stardale Glen. Stay around to level up some more if you like, then head back around to the other side of the island to get Serendipity's blessing of luck for Iya.
Start with the western cave. This quiet place, The Mists, gives Iya an uneasy feeling — all is not right here. Look around and you will find a cloak with the name Gulliver inside, a Magic Picklock only if Jack has joined you, as it is inside a locked chest , some glow moths, which will come in handy shortly, and a moon rose, which you should pick just to save time.
There is a sign, 'Aveyond Temple', in front of a cave blocked by boulders, but no way of getting in. There is little else here to see, so go to the southern side of the island now, and when you enter Dogwart Plains, follow the path all the way to the east, avoiding encounters where possible, until you reach Happily Ever After on the other side and can once again upgrade your equipment. Look around the village and you will find a chest containing nectar that will be needed for a quest later.
You will also learn that Gulliver was here recently looking for things to add to his collection. Continue into Fairytale Forest and you will find a little pond with a sign. This is the home of Aisling, the nymph of hope, but she isn't here. The Snow Queen, true to her word, has hidden her away somewhere. After upgrading your equipment and stocking up on supplies, venture out into one of the nature areas.
In the northwest of Fairytale Forest you will find a small cottage but the witch inside will only tell you to leave. In the northern part of Dogwart Plains you will find Mirror Mansion. At the moment it is locked, so you will need to find a key before you can see what's inside. Spend some time battling in these areas to level up — the monsters here drop a lot of money, and items that can be sold for quite a price, so you can take advantage of this to gradually improve all your party's equipment and weapons if you cannot afford them all straight away.
During your battles with the spoon monsters, some of them will drop spoons. If you sell them, make sure to hold onto one, as it will be needed later. In Happily Ever After, you can buy a love spell that can be used on Ean and Iya to increase their attraction points needed for romantic ending. If you bought Grimm's Farm and have the magic beans from Rasmen, you can exchange them for the goat.
All the girls in Happily Ever After are only interested in handsome princes. You need to find someone who would be interested in a hairy, ugly husband. The name Bogwood springs to mind It is in Dogwart Plains, being guarded by a rather stubborn troll. Later in the game you will be able to catch the North Wind, which will be strong enough to move the troll. If you return the kit to Doyle, he will give you magic shoes, which increase Ean's resistance to magic, or smelly shoes, which disgust monsters and drive them away similar to the cloak of invisibility in AV1.
You have already seen the glow moths in The Mists , but you will need something to put them in. The warthog will be able to help you out here. Once you get the glow moths for the spider, she will give you a bolt of silk that you can take back to Lenora in Candar. When you are done exploring Dogwart Plains and Fairytale Forest, get in your ship and go back across to Verashema. You may remember meeting Gulliver here earlier, and as you found his cloak in The Mists, he may have an idea of what's going on.
When you talk to Gulliver, he will claim that he knows nothing about any guide in The Mists. If you then talk to Phoebe, the quiet girl, she will tell you Gulliver captured her and turned her into a human, and she has lost all her powers. She will help you find the guide to Aveyond, but first she needs to be changed back into her original form. You should have collected all of these things by now — if any are missing, return and get them Moon Rose from The Mists, Nectar from a chest in Happily Ever After, and Silver Spoon from one of the spoon monsters in Dogwart Plains.
When you have all the ingredients Phoebe will tell you to go upstairs into Gulliver's lab and mix them together for her.
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